Pack: Pack Info and Keywords

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Pack Info
This section is all the critical information of your pack. "testBGTile": "yourtilename.png" "testCommonFamily": 1 "testRareFamily": 1 "packName": "pcknme_usrnme_data" "packPublicName": "Rad Monster Pack" "versionName": "1.0" "versionNumber": 1 "compatibleBackups": ["other_pack_name"] "packGen": 2 "noPixelatedMonsImages": true "generalAuthorName": "Rad Author" "generalAuthorLink": "http://www.radmonster.com/" "regionNamesStyle": 0 "compass": "compass.png" "trainerClasses":[{"icon":"trainer1.png"}] "rareFamilyProbability": 0.01 "shinies": false "shiniesProbability": 0.003 "shiniesProbabilityCharmBoost": 2 "dexentries": true "imagesZoom": { "monsters": 0 } "tileMode": "repeat"
 * testBGTile - For testing, forces the game to use a tile for the current route.
 * testCommonFamily - For testing, forces the game to use a common family for the current route.
 * testRareFamily - For testing, forces the game to use a rare family for the current route.
 * packName - The "ID" of your packs. This basically never changes. All the packs with the same ID will use the same save slot in the game.
 * packPublicName - The practical name of your pack.
 * versionName - The version people see. Should be changed every time you make a new version. It is used to generate the pack file name.
 * versionNumber - Start from 1, and increment it to 2, 3, 4, etc. every time you make a new version.
 * compatibleBackups - Used if you need to be able to import backups from another pack.
 * packGen - If you're unsure of what this is, just keep it 2.
 * noPixelatedMonsImages - Whether the pack uses non-pixelated images.
 * generalAuthorName - The name of the artist/author, mainly used to give credit if the pack contains images used with permission.
 * generalAuthorLink - Link to the artist/author website.
 * regionNamesStyle - At the moment there is only 0 for pokémon-like region names, and 1 for shaman king-like region names.
 * compass - Replaces the default compass image with a custom one.
 * trainerClasses - Used to define images and characteristics of NPC trainers.
 * rareFamilyProbability - 0.01 means that 1 time out of 100 you can find a legendary monster. Adjust to your needs.
 * shinies - Whether shiny forms are allowed or not. Default: true
 * shiniesProbability - Determines the probability of finding shinies. Default: 0.003
 * shiniesProbabilityCharmBoost - Determines the probability of finding shinies when using the Shiny Charm. Default: 2
 * dexentries - Whether textual entries in the dex are activated or not. Default: false
 * imageZoom - Makes pack images smaller or larger. Default: 0
 * tileMode - Options for how to handle route background images. They can be "repeat", "expand", or "crop". Default: "repeat"

Keywords
This section is words that can be replaced with your own words, this is a list of word code names, and the word it replaces:
 * monster - "Monster"


 * catchitem - "Catch Item"
 * region - "Region"
 * route - "Route"


 * trainer - "Trainer"
 * trainerNPC - "Trainer NPC"


 * catch - "Catch"


 * box - "Box"


 * pp - "PP"


 * egg - "Egg"


 * seek - "Seek Monsters"


 * hatch - "Hatch"

"keywords": { "monster": "Awesomemon", "catchitem": "Catching Ball", "trainer": "Challenger", "catch": "Abduct", "box": "Storage Unit", "pp": "Mana", "egg": "Kinder Surprise", "seek": "Find Creatures", "hatch": "Spawn", "badges": "Super Medals", "eggdesc_0": "Egg will hatch soon!", "eggdesc_1": "Egg is close to hatching.", "eggdesc_2": "Egg needs more time.", "eggdesc_3": "Egg will take a long time." }, Note: \n is a line break, meaning that the rest of the phrase will be printed on a new line below.
 * badges - "Badges"
 * eggdesc_0 - "It's making sounds inside.\nIt's going to hatch soon!"
 * eggdesc_1 - "It moves around inside sometimes.\nIt must be close to hatching."
 * eggdesc_2 - "Wonder what's inside?\nIt needs more time, though."
 * eggdesc_3 - "It looks like this egg will take a long time to hatch."
 * evolve - "Evolve"